R9 Client-side Patch coming out tomorrow...

Discussion of Battlefield Bad Company 2 and related topics.

  • Sounds like the patch will be a client-side patch and it will be out tomorrow. Here is where the annoucement was/is:

    http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1373007-patch-r9-pc.html

    And here is a re-quote of what you'll find at the above link

    Patch R9 for PC

    --------------------------------------------------------------------------------

    How to get the game client updated

    * If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
    * If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch.
    * If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.

    Here is the complete fix-list for the patch

    - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
    - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
    - Blue box chat window removed
    - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
    - 3D vision fixed.
    - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
    - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
    - Fixed a bug on PC where the G3 would do less damage than intended.
    - Fixed VADS turning sensitivity on PC so it performs like the ZU23.
    - Reduced VADS push back and damage to balance it with the ZU23.
    - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
    - Reduced the reload time for vehicle countermeasures.
    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    - Reduced all weapon damage to the MCOM by 50%.
    - Fixed an C4 vs MCOM exploit on Atacama Desert.
    - Fixed a bug with FOV when aiming the M1911.
    - Lowered the close range damage of the AN94 to highlight its long range role.
    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
    - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
    - Slightly increased the damage of the UH60.
    __________________
    Battlefield Community Manager

    If you find yourself in a fair fight, your tactics suck!
    =OSS*Flyswamper
     
    Posts: 241
    Joined: Sun Aug 15, 2010 8:07 pm

Thu Oct 28, 2010 7:03 pm

  • Sweet! CG NOOBS HAVE BEEN DIMINISHED!
    But...alot of the weapons have lost some power including my mg3. :cry:
    Plus now I have to actually activate the mcom. Its going to be almost impossible to destoy mcoms with tanks and c4.
    Image
    User avatar
    =OSS*Bomber=
     
    Posts: 1545
    Joined: Tue Jan 26, 2010 8:11 pm
    Location: California

Thu Oct 28, 2010 8:22 pm

  • =OSS*BOMBER= wrote:Sweet! CG NOOBS HAVE BEEN DIMINISHED!
    But...alot of the weapons have lost some power including my mg3. :cry:
    Plus now I have to actually activate the mcom. Its going to be almost impossible to destoy mcoms with tanks and c4.


    Yes, but MCOM stations are meant for the "navy seal" type gameplay. It takes skill to get a squad in a base unnoticed and hold a fort during mcom destruction. I like the changes to the weapons, with me being a hardcore mode junkie that got rid of shotgun sniping, cg newbs, and actually makes the .50 a viable weapon now!
    TS3: notellcartel.typefrag.com pass: frag

    Image
    User avatar
    =OSS*Xconman=
     
    Posts: 232
    Joined: Fri Jul 16, 2010 1:01 am
    Location: Hideout Somewhere in California

Fri Oct 29, 2010 11:14 am

  • thats been it with blowin up the MCOM with C4...
    ....or not?? :twisted: we`ll see
    i`m excited if the M95 will now have the manstopping power it should have
    meanwhile it`s my favourite on rush maps with long possible sniping distance
    METAL RULEZ :twisted:
    (NO kangaroos in Austria)
    Image
    Image
    User avatar
    =OSS*GhOStOfVieNNa=
    Austrian Assassin
     
    Posts: 934
    Joined: Sat Oct 18, 2008 6:44 am
    Location: Vienna, AUSTRIA

Fri Oct 29, 2010 4:04 pm

  • I'll have to wait until later tonight to see what I think. I've become such a C4'ing the MCOM noob/maniac that the change just *might* affect my gameplay. Probably not though.... Even if it takes twice as long or twice as many C4s, I'll probably still go that route given the chance.

    I mean... I recently discovered a "efficiency" sort of stat that I seem to excel at compared to most people. And that is

    Objective-score per hour played.

    Mine is about 1180 objective-points / hr-played. And I have no doubts that my C4 & rocket spamming of MCOMS is to blame/credit for it. :)


    (Some guys were recently arguing on the EA forums about who was more of a team/objective-oriented player. Their obj-score-per-hour was something like 800. I was pleasantly surprised to see mine at almost 1200 :) )

    Its the only *efficiency* stat that I seem to do well at. :) All the others are just where I have high points because of sheer # of hours played. :)


    Also like the idea of buffing the F2000 a bit... I'm currently working on that weapon to get it to the 1000 kill status.. :)
    If you find yourself in a fair fight, your tactics suck!
    =OSS*Flyswamper
     
    Posts: 241
    Joined: Sun Aug 15, 2010 8:07 pm



Return to BF BC2




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest
cron