Star Citizen

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Tue Jan 28, 2014 1:11 pm

Tue Jan 28, 2014 3:24 pm

  • just watched the first 2 minutes and it looks epic. what i most liked was "Iam a PC game" :)
    gonna watch the full vid next days but i dont think i´ll ever play this. My last space-flying-around-game i played was X-Wing vs. Tie-Fighter as i can remember.
    METAL RULEZ :twisted:
    (NO kangaroos in Austria)
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    =OSS*GhOStOfVieNNa=
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Tue Jan 28, 2014 6:42 pm

  • I definitely like that it is a PC exclusive game. Designed for PC gaming from the ground up with no compromises.

    My only experience with a space game is Tachyon: The Fringe (which is on Steam although its expensive at $29.99). I loved having my multiple ships in my hangar and being able to outfit them with whatever weapons and subsystems I wanted. IT was the game that made me buy my first joystick. I'm hoping Star Citizen is just as much fun.
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    =OSS*DesmoLocke=
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Tue Jan 28, 2014 8:29 pm

Wed Jan 29, 2014 3:13 am

Wed Jan 29, 2014 3:44 am

  • =OSS*DesmoLocke= wrote:What?! Why? You'll be playing Elite: Dangerous instead?


    There isn't an option for me to reserve a Gladiator.
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    Plus, it looks like Elite Dangerous will be out before Star Citizen.
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    =OSS*repor
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Fri Apr 11, 2014 11:15 pm

Sat Apr 12, 2014 12:13 am

  • I saw a demo film on this game last summer at Quakecon. Looks legit if they can get it off the ground... No pun intended. :D
    Low Down and Shifty
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    =OSS*NAZ=
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Sat Apr 12, 2014 12:55 am

Sat Apr 12, 2014 2:44 am

Sun Apr 13, 2014 6:16 am

Thu Apr 17, 2014 8:01 am

Sun May 18, 2014 8:15 am

  • Star Citizen's Arena Commander alpha v0.8 is projected for a May 29th release!

    https://robertsspaceindustries.com/comm ... -May-12-16

    Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes. We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed.
    This date is based on our best possible projections using the latest information put together by Star Citizen’s production team as of this afternoon.
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    =OSS*DesmoLocke=
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Mon Jun 16, 2014 3:54 am



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